Éclair
Éclair sort 3
Incantation Incantation somatique Incantation verbale
Zone ligne de 12 cases
All creatures in the area must attempt a Reflex save to avoid taking 4d12 electricity damage.
Réussite Half damage.
Réussite critique No damage.
Échec Full damage.
Échec critique Double damage.
Heightened
1
The damage increases by 1d12.