Griffes sauvages

Griffes sauvages pouvoir 1 (Peu commun)

transformation, transmutation

Incantation Incantation somatique Incantation verbale

Durée 1 minute or until dismissed


Your hands transform into incredibly sharp claws. These claws are an unarmed attack you’re trained in, dealing 1d6 slashing damage (agile, finesse). You can still hold and use items with your hands while they’re transformed by this spell, but you cannot hold an item while attacking.

Heightened

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2nd

The claws radiate primal energy. They count as a +1 magic weapon, gaining a +1 item bonus on attack rolls and dealing another die of damage on a hit.

4th

The claws count as a +2 magic weapon.

5th

The claws count as a +2 magic weapon and leave terrible, ragged wounds that deal 1d6 persistent bleed damage on a hit.

6th

The claws count as a +3 magic weapon and deal 2d6 persistent bleed damage on a hit.

8th

The claws count as a +4 magic weapon and deal 3d6 persistent bleed damage on a hit.


Source