Glas

Glas sort 2

attaque, mort, nécromancie

Incantation Incantation somatique Incantation verbale

Portée contact

Cible(s) one living creature at 0 HP


You snuff out a creature at the brink of death, based on its Will save. If this kills it, you gain 10 temporary HP and a +1 conditional bonus to attack and damage rolls for 10 minutes.

Réussite The target increases its dying value by 1.

Réussite critique The target is unaffected.

Échec The target dies.


Source