Glas
Glas sort 2
Incantation Incantation somatique Incantation verbale
Portée contact
Cible(s) one living creature at 0 HP
You snuff out a creature at the brink of death, based on its Will save. If this kills it, you gain 10 temporary HP and a +1 conditional bonus to attack and damage rolls for 10 minutes.
Réussite The target increases its dying value by 1.
Réussite critique The target is unaffected.
Échec The target dies.