Rappel à la vie

Rappel à la vie sort 6 (Peu commun)

guérison, nécromancie

Incantation 10 minutes (M, S, V)

Coût diamonds worth a total value of the target’s level (minimum 1) × 200 gp

Portée 10 feet

Cible(s) one dead creature of level 13 or lower


You attempt to call forth the dead creature’s soul, requiring the creature’s body be present and relatively intact. The creature must have died within the past 3 days. If Pharasma has decided that the creature’s time has come (GM’s discretion), or if the creature doesn’t wish to return to life, this spell automatically fails, but the diamonds aren’t consumed in the casting. If the spell is successful, the creature is no longer dead and returns to life with 1 Hit Point, no spells prepared, no points in any pools, and it is still suffering from any longterm debilitations of the old body. The time spent in the Boneyard leaves the character temporarily debilitated, making it enervated 2 for 1 week; this condition can’t be removed or reduced by any means until the week has passed. The creature is also permanently changed in some way by their time in the afterlife, such as a slight personality shift, a streak of white in the hair, or a strange new birthmark.

Heightened

-

7th

The maximum level of a creature you can target increases to 15. The cost increases to the target’s level (minimum 1) × 400 gp.

8th

The maximum level of a creature you can target increases to 17. The cost increases to the target’s level (minimum 1) × 800 gp.

9th

The maximum level of a creature you can target increases to 19. The cost increases to the target’s level (minimum 1) × 1,600 gp.

10th

The maximum level of a creature you can target increases to 21. The cost increases to the target’s level (minimum 1) × 3,200 gp.


Source